How to Cap a Level 14 Historic City
Basic Info:
Location: Found every 66 miles
Draft Range: 33 mile radius
Draft Amount: 6 if Furstin or higher
Regeneration Rate:
Historic cities of lvl 12 change troop combo daily.
The combo you want to look for is sword/cavalry/ram
Troop in a level 14:
Walls:
How to cap sword/cav/ram combo lvl 14 HC with MAX TECHS
300-350 Attack Heroes (without uprise buff)
Wave 11-14: 100k archers (archers dead)
Wave 15-35: 1k workers, 1k warriors, 1k swordsmen, 96.5k archers, 500 cavalry (kills swordmen, warriors, battering rams)
Wave 36- : 40k archers, 40k warriors
400-450 Attack Heroes (without uprise buff)
Wave 7-10: 100k archers (archers dead)
Wave 10-20: 1k workers, 1k warriors, 1k swordsmen, 96.5k archers, 500 cavalry (kills swordmen, some warriors)
Wave 21: 1k worker, 1k warrior, 1k swordsman, 1k pikeman, 1k archer, 1k cav, 1k cataphract, 1k ram, 117k ballista (breaks and cleans)
Wave 22- : 30k archers, 40k warriors
550+ Attack Heroes (without uprise buff)
Wave 5-7: 125k archers (archers dead)
Wave 7-15: 1k workers, 1k warriors, 1k swordsmen, 96.5k archers, 500 cavalry (kills swordmen, some warriors, battering rams)
Wave 16: 1k worker, 1k warrior, 1k swordsman, 1k pikeman, 1k archer, 1k cav, 1k cataphract, 1k ram, 117k ballista (broken) (breaks it)
Wave 17- : 20k archers, 30k warriors
Location: Found every 66 miles
Draft Range: 33 mile radius
Draft Amount: 6 if Furstin or higher
Regeneration Rate:
Troop | Per Second | Per Minute | Per 6 Minutes |
Warrior | 777 | 46,667 | 280,000 |
Pikemen/ Swordmen | 113 | 6,780 | 40,680 |
Archer | 48 | 2,880 | 17,280 |
Cavalry/ Cataphracts | 75 | 4,500 | 27,000 |
Rams/ Ballista/ Pult | 10 | 600 | 3,600 |
The combo you want to look for is sword/cavalry/ram
Troop in a level 14:
Warrior Pikemen / Swordsman Archer Cavalry / Cataphracts Rams / Ballista / Catapult | 2,800,000 406,666 171,288 271,111 36,600 |
Traps Abatis Archer Towers Rolling Logs Defensive Trebuchet | 22,000 11,000 6,666 6,000 5,000 |
300-350 Attack Heroes (without uprise buff)
- 3m archers, 1m warriors, 240k pikemen
- 30 lvl 100 heroes (with uprise buff)
- 9 set
- No more than 5 second space between each wave
- all waves must have AT LEAST 1 second of space
Wave 11-14: 100k archers (archers dead)
Wave 15-35: 1k workers, 1k warriors, 1k swordsmen, 96.5k archers, 500 cavalry (kills swordmen, warriors, battering rams)
Wave 36- : 40k archers, 40k warriors
400-450 Attack Heroes (without uprise buff)
- 2m archers, 1m warriors, 200k pikemen, 117k ballista
- 30 lvl 100 heroes (with uprise buff)
- 9 set
- No more than 5 second space between each wave
- all waves must have AT LEAST 1 second of space
Wave 7-10: 100k archers (archers dead)
Wave 10-20: 1k workers, 1k warriors, 1k swordsmen, 96.5k archers, 500 cavalry (kills swordmen, some warriors)
Wave 21: 1k worker, 1k warrior, 1k swordsman, 1k pikeman, 1k archer, 1k cav, 1k cataphract, 1k ram, 117k ballista (breaks and cleans)
Wave 22- : 30k archers, 40k warriors
550+ Attack Heroes (without uprise buff)
- 1m archers, 1m warriors, 120k pikemen, 117k ballista
- 20 lvl 100 heroes (with uprise buff)
- 12 set
- No more than 5 second space between each wave
- all waves must have AT LEAST 1 second of space
Wave 5-7: 125k archers (archers dead)
Wave 7-15: 1k workers, 1k warriors, 1k swordsmen, 96.5k archers, 500 cavalry (kills swordmen, some warriors, battering rams)
Wave 16: 1k worker, 1k warrior, 1k swordsman, 1k pikeman, 1k archer, 1k cav, 1k cataphract, 1k ram, 117k ballista (broken) (breaks it)
Wave 17- : 20k archers, 30k warriors
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