-when the enemy has absolutely NO traps, abatis, trebs
-when the enemy has none to very few layers
-to decimate ranged units (archers, ballista, pults)
Layering Mechanics:
What makes a phract smack so deadly is how you layer it. If you include a very small number of range units (archers, ballista, catapults), the enemy ranged units will shoot those down first meaning your phracts will escape fire for a few rounds before reaching the enemy archers andusing their massive attack and life to decimate them.
Example:
1,000 scouts
123,667 Cataphracts
111 Archers
111 Ballista
111 Catapults
Or you can just use an ordinary phract smack if you need to attack quickly.
'Ordinary' Phract Smacks
Arch/phract vs archers (3.7m exp):
Lucas’ phract vs ats, archers, ballista (6.3m exp):
Phract vs archers (4.1m exp):
Phract vs scouts, rams, and ranged units (11.3m exp):
Phract vs archers (Splat and 2m exp):
Phract vs archers, rams, ballista (Splat and 3.9m exp):
Phract smack vs scout, archer, pult (10m exp):
Phract vs lots of mechs (-36m honor):
Jaq Attacks (Layered Phracts)
Jaq (5.8m exp)
Jaq vs archers and ats (7.7m exp):
Jaq mix vs archers and ats (8.2m exp):
how did u win some of these?
ReplyDeleteBecause the phracts hit the ranged units (ballista, pults, archers) on a short field (making the journey to the enemy faster) against few/no layers. This gives the archers/pults/ballista very limited time to fire against the phracts (which btw have a lot of life). Phracts are deadly ;)
DeleteThis is one of my favorite attacks, it wreaks havoc on basically everything with 2,3,4 layers.
ReplyDeleteIndeed! It is one of my favorite attacks too.
Delete