Tuesday, December 4, 2012

Building Cities

Start of an account:
  • Mainly sawmills and ironmines in the fields
  • 15 barracks, 6 cottages
War City Setup:
Good set up for a city meant to keep all the troops and attack. This city needs sawmills and ironmines in order to be able to build wall defenses and small layers when under attack.
  • 20 barracks, 4 cottages
  • Workshop, academy, feasting hall, rally spot, relief station, beacon tower, marketplace, inn
  • 20 sawmills, 10 farms, 10 iron-mines
Historic City Setup:
Good set up for any level 12-14 historical city (I am not disclosing any information to aid for caps and atlantis). This city needs sawmills and iron-mines in order to be able to build wall defenses and small layers when under attack.
  • Workshop, academy, feasting hall, rally spot, relief station, beacon tower, marketplace, inn, embassy
  • 2 warehouses
  • rest barracks, 7 cottages
  • 20 sawmills, 10 farms, 10 iron-mines (lvl 12 or 14 is possible!!)

Training City Setup
Cities with this configuration are great for sending troops and sending them to your HC/WC. If you regularly send the troops away, your food production will always be positive.
  • 22 barracks, 4 cottages
  • Workshop, academy, feasting hall, rally spot, relief station, marketplace
  • 40 farms
Warrior Drafting City Setup
Best configuration for an alt drafting city training warriors. If you draft the city daily, then your food production will always be positive.
  • 22 barracks, 5 cottages
  • Workshop, academy, feasting hall, rally spot, marketplace
  • 40 farms
Scouts-Archers Drafting City Setup
Best configuration for an alt drafting city training scouts, pikemen, swordsmen, archers, and/or scouts. If you draft the city daily, then your food production will always be positive.
  • 23 barracks, 4 cottages
  • Workshop, academy, feasting hall, rally spot, marketplace
  • 40 farms
Cav-Ram Drafting City Setup
Best configuration for an alt drafting city training cavalry, cataphracts, ballista, and/or battering rams. If you draft the city daily, then your food production will always be positive.
  • 24 barracks, 3 cottages
  • Workshop, academy, feasting hall, rally spot, marketplace
  • 40 farms
Pult Drafting City Setup
Best configuration for an alt drafting city training catapults. If you draft the city daily, then your food production will always be positive.
  • 25 barracks, 2 cottages
  • Workshop, academy, feasting hall, rally spot, marketplace
  • 40 farms

10 comments:

  1. why not have a stable?

    ReplyDelete
    Replies
    1. it has no use once you are done with hbr research unless you think a stable makes your town look pretty.... lol

      Delete
  2. why no embassy in any city. Especially in a Historic City. Don't you need backup troops from allies

    ReplyDelete
    Replies
    1. You are right. I forgot about mentioning an embassy in historic cities. There, fixed.

      Delete
  3. war city setup. workshop and relief station, do i keep those at one or lv them before i get rid of the things needed to build?

    ReplyDelete
    Replies
    1. I would level what is needed first before destroying everything.

      Delete
  4. I agree with everything except all the farms. Dont see how in most cases having 40 farms would work.

    ReplyDelete
    Replies
    1. It is a matter of preference. I used to think that way, but as you have millions of troops, having a configuration of all farms really does help. And as the server gets older, food prices rise higher than lumber, iron, etc since everyone else demands food.

      Delete

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